GPGME, C++ wrappers and Stupid Questions.
Robert J. Hansen
rjhansen at inav.net
Fri Mar 8 23:53:01 CET 2002
Is there any project underway to wrap GPGME in C++? (I know that a lot
of people on the list have no fondness for C++, but hey, I like the
language.)
If not, I've got the beginnings of a wrapper going--right now it's only
adequate for querying the keyring, but it shouldn't be too terribly hard
to extend it to support the full range of GPGME operations. Before I do
any more work on it, though, I'd like to make sure I'm not reinventing
the wheel.
And on a related note, I'm having some real troubles deleting keys from
a keyring. The following is a snippet of code that shows the bug:
void Key::deleteKey(bool deleteSecret = false)
{
GpgmeError err = GPGME_No_Error;
switch (deleteSecret)
{
case false:
err = gpgme_op_delete_start(ctx, key, 0);
ctx = gpgme_wait(ctx, &err, 1);
break;
case true:
err = gpgme_op_delete_start(ctx, key, 1);
ctx = gpgme_wait(ctx, &err, 1);
break;
};
errswitch(err);
}
... Whenever I call Key::deleteKey, err is GPGME_No_Error by the time
the error-switcher is reached. However, the key remains on my GPG
keyring even after the function ends. Am I misusing the API, or is
there some subtle error elsewhere in my code that's causing this to
fail?
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