GPGME v1.0.3 on Win32

David ARMOUR david.armour at st.com
Sat Apr 22 06:30:17 CEST 2006


Marcus,

In order to build the tools with a cross-compiler, can I do it with CYGWIN
on a Win32 platform or must I do it in a true UNIX platform, like LINUX?

Thanks for the info about GPG4WIN.


Thanks,
David

-----Original Message-----
From: Marcus Brinkmann [mailto:marcus.brinkmann at ruhr-uni-bochum.de] 
Sent: Saturday, April 22, 2006 03:35
To: David ARMOUR
Cc: gnupg-devel at gnupg.org
Subject: Re: GPGME v1.0.3 on Win32


At Sun, 16 Apr 2006 12:37:06 +0800,
David ARMOUR <david.armour at st.com> wrote:
> 
> Hi!
> 
> I saw a previous thread from 2002 on the subject of compiling GPGME which
stated I must use:
> 
> ./autogen.sh
> ./configure
> make
> 
> I am trying to compile GPGME library 1.0.3 for Win32 using the MinGW
compiler and MSYS environment.

If you really want to build it yourself, here are a couple of hints.
Otherwise, skip this paragraph and read on below.  We currently only
support cross compilation.  This works just like any other cross
compilation (using "--host i586-mingw32msvc" and the other appropriate
options).  Or you can check out the --build-w32 option to autogen.sh.

> Can you please give me some advice on compiling or obtaining a
> pre-compiled Win32 MinGW compatible version of GPGME.

For your convenience, we have a new project, GPG4Win, which contains
GPGME and a lot of other GnuPG related packages.  It is available from
http://www.gpg4win.org/

The GPG4Win sources also contain all the information about how to
cross build all these tools, but of course only indirectly via the
automated build rules.

Thanks,
Marcus





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