GPGME v1.0.3 on Win32
david.armour at st.com
Sat Apr 22 06:30:17 CEST 2006
In order to build the tools with a cross-compiler, can I do it with CYGWIN
on a Win32 platform or must I do it in a true UNIX platform, like LINUX?
Thanks for the info about GPG4WIN.
From: Marcus Brinkmann [mailto:marcus.brinkmann at ruhr-uni-bochum.de]
Sent: Saturday, April 22, 2006 03:35
To: David ARMOUR
Cc: gnupg-devel at gnupg.org
Subject: Re: GPGME v1.0.3 on Win32
At Sun, 16 Apr 2006 12:37:06 +0800,
David ARMOUR <david.armour at st.com> wrote:
> I saw a previous thread from 2002 on the subject of compiling GPGME which
stated I must use:
> I am trying to compile GPGME library 1.0.3 for Win32 using the MinGW
compiler and MSYS environment.
If you really want to build it yourself, here are a couple of hints.
Otherwise, skip this paragraph and read on below. We currently only
support cross compilation. This works just like any other cross
compilation (using "--host i586-mingw32msvc" and the other appropriate
options). Or you can check out the --build-w32 option to autogen.sh.
> Can you please give me some advice on compiling or obtaining a
> pre-compiled Win32 MinGW compatible version of GPGME.
For your convenience, we have a new project, GPG4Win, which contains
GPGME and a lot of other GnuPG related packages. It is available from
The GPG4Win sources also contain all the information about how to
cross build all these tools, but of course only indirectly via the
automated build rules.
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